AI Insights · Timothy · March 2022
Top 5 Shoot'em Up Games on Android in Ecuador, Q1 2022
A look into the performance of the top 5 Shoot'em Up games on Android in Ecuador during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the Shoot'em Up games category on Android in Ecuador saw notable performances from the top 5 games. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
1945 Air Force: Airplane games by 1SOFT experienced significant growth in weekly revenue, peaking at around $635 in the final week of February. Weekly downloads showed a fluctuating trend but ended on a high note with 8.4K in the week of March 21. The game also saw a steady increase in weekly active users, reaching a peak of 26.9K in the same week.
Contra Returns from Level Infinite maintained a steady pace in weekly revenue, with peaks and troughs throughout the quarter, reaching around $227 in the last week of December. Weekly downloads remained consistent, with slight increases, peaking at 454 in the week of January 24. The active user base showed a steady trend, fluctuating between 1.1K and 1.7K throughout the quarter.
Azur Lane by Yostar Limited saw a peak in weekly revenue at $277 in the last week of December, followed by a decline and minor recoveries. Downloads were highest at 2.1K in the first week of January. The game’s active users saw a peak of 3.8K at the start of the quarter and maintained a steady trend, ending at 3.5K in the last week of March.
Archero from Habby experienced a varied trend in weekly revenue, peaking at approximately $117 in the first week of January. Downloads saw a significant increase towards the end of the quarter, reaching 266 in the last week of March. Active users showed a slight decline early in the quarter but rebounded to 3.8K by the week of March 21.
Soul Knight by ChillyRoom had a stable revenue trend with minor fluctuations, peaking at $78 in the first week of January. Weekly downloads were relatively high, peaking at 1K in the last week of February. The game maintained a steady number of active users, peaking at 15K in the first week of February.
For more detailed insights and data, visit Sensor Tower.